extends ParallaxLayer

@export var player: CharacterBody2D
@export var parallax_speed: Vector2 = Vector2(0.5, 0.2)

# Called when the node enters the scene tree for the first time.
func _ready():
	# motion_offset = Vector2(player.position.x * parallax_speed.x, player.position.y * parallax_speed.y)
	pass

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
